Camera Control
Y Rotation:
X Rotation:
Z Rotation:
X Position:
Y Position:
Z Position:
WebGL Enabled Canvas
Cube Animation
Y Rotation:
X Rotation:
Z Rotation:
Cube Controls
X Position:
Y Position:
Z Position:
X Scale:
Y Scale:
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WebGL Experiments : Build a viewer from scratch
Wanting to move into VR and AR development, I've begun studing game and graphic programming. While I use Unity3D/Unreal engines as a way to learn the front end of things I'm going to use WebGL as a way to learn the backend. So the idea is to build a web based 3D modal viewer from scratch. So far I have a working canvas, shaders and a procedurally generated cube with random colors for each face. For demonstration I added controls for rotation and distance of the camera and the mesh itself.

- Source on Github



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