WebGL Experiments : Build a viewer from scratch
Wanting to move into VR and AR development, I've begun studing game and graphic programming. While I use Unity3D/Unreal engines as a way
to learn the front end of things I'm going to use WebGL as a way to learn the backend. So the idea is to build a web based 3D modal viewer from
scratch. So far I have a working canvas, shaders and a procedurally generated cube with random colors for each face. For demonstration I added
controls for rotation and distance of the camera and the mesh itself.
- Source on Github
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